Unigine Development

User Danni Coy writes in our forum:

"KDevelop being used to create an application using Unigine game engine.

I am not using C++ here but a language called Uniginescript which is syntactically close enough to C++ that KDevelop works for it. The missing objects are built-in to this specific language.

I have created a header file with these built-ins which uses #ifdef IN_IDE_PARSER to stop it from loading when the game engine loads [...]"

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