User Danni Coy writes in our forum:
"KDevelop being used to create an application using Unigine game engine.
I am not using C++ here but a language called Uniginescript which is syntactically close enough to C++ that KDevelop works for it. The missing objects are built-in to this specific language.
I have created a header file with these built-ins which uses
#ifdef IN_IDE_PARSERto stop it from loading when the game engine loads [...]"